4D PUBLISH 1.7
A plugin for MAXONs Cinema 4D R17, R18 and R19
Manage and make changes to your HDR maps with an easy to use HDR viewer for single click changes throughout your scene.
A controller object that can be used to directly animate the sculpt layers on a polygon object that has a Sculpt Tag.
A new physics system built using the Bullet Physics engine. Easily add physics simulations to your scenes.
A new Sculpting Brush that will project your sculpted object onto any underlying geometry that has a Sculpt Collider Tag applied to it.
Quickly and easily sketch up a simple scene by drawing procedural objects directly into the viewport.
With a single click of a button you can be transported directly into your C4D scene. Its as easy as pressing start and putting on your HTC Vive.
Import MegaScan textures and models from the Content View dialog.
A GPU accelerated Ambient Occlusion baking system for creating vertex maps for your scenes and VR.
A helpful Markers View to add and edit animation Markers in your scene.
Support has been added for the Octane Live View. When painting using the Simple Paint Brush you can see the Live View updating in real time as you paint on textures.
Automatically import and setup all your UVs and textures for UDIM based workflows.
A custom content browser for textures including workflow features for painting, sculpting and HDR lighting.
Material View to manage all your materials, layers, UDIMS and textures on a given object.
Import SVG Files
Import Dicom files directly into Cinema 4D.