Sculpting based Paint Brush Tutorials
These tutorials demonstrate the Sculpting based Paint Brushes. These brushes utilise the same UI and functionality as the Sculpting Brushes.
Alternatively you can use the new Paint Brush Standard tool, which does not require sculpting. Please refer to the documentation for more information.
Paint stencils down onto your models. By painting on a stencil it will project the stencil directly down onto the model, including symmetry. Also use the rectangle and poly modes to project a larger area of the stencil down onto the model. Use any Cinema 4D Material as a stencil. Allowing you to use all the procedural shaders and noises for painting, including multi-channel painting and Allegorithmic Substances.
Paint onto your models using Stamp images. Change the Dab Spacing to apply stamps at regular intervals on your model. Use PNG images with an alpha channel to get just the right shape and look. Use any Cinema 4D Material as a stamp, allowing you to use all the procedural shaders and noises for painting.
Paint directly in the OpenGL Viewport onto Polygon Objects. Each brush dab is projected down onto the surface of the object with the paint being applied to the currently selected Layer in BodyPaint. You can paint using the currently color set in the BodyPaint UI or directly apply Stencils or Stamps. You can also use all the Sculpting Symmetry abilities to ensure your painting is symmetrical.
When painting the brush will project down and place the texture onto the selected Layer in BodyPaint, for the material being painted on. If you have a Mask selected then it will paint directly into the Mask.
Paint a single brush stroke over Multiple Materials. Each material can have its own selected Layer in BodyPaint and the paint information will be projected onto each of the correct layers for each Material. Including when multi-channel painting.
A special option to simply flood fill every polygon that the brush touches. This allows you to quickly block out areas of your model with color or, when using Stencils, it will project the Stencil onto the whole polygon in one go. The brush will also respect the Pressure value.
Paint directly onto a Polygon Object and alter the texture used for the Displacer Deformer. Together with the real-time updates you can now do basic sculpting by texture painting directly on the surface of an object.
Fix up any seams you have painted over with the quick Bleed option. This will bleed out any texture from your UV Islands out into texture space allowing you to fix up any seams after you have painted.
Some objects, such as the Relief Object, can use textures. The paint brush has some update options to allow you to tell C4D to update the objects after, or during a stroke, while you are painting on a texture. This allows you to see real time updates of the Relief Object in the viewport as you paint on a proxy texture. See the videos for more details.
You will also get a brush that is capable of sculpting and painting at the same time. This feature is a bonus experimental feature that will get more updates in future releases.